Games Software in Australia (2012)
Games Software in Australia by Mintel Global Market Navigator provides you with annual year-end market size data, most recently updated in 2012.
This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores.
Purchase of this snapshot allows you to quickly compare the data for this market with your other purchased snapshots on our Navigator platform. GMN allows to you create charts, tables and export the raw data in all standard formats.
Segmentation of this market
- Handheld Consoles
- Home Consoles
Compound annual growth ratesCompound annual growth rate (CAGR) is provided for this market and is based on the last 5 years of available data.
Socio-economic dataIncluded with this snapshot is socio-economic data for Australia. Population, Consumer Price Index (CPI), Gross Domestic Product (GDP), Exchange Rates.
Market Size & ForecastMarket size for Games Software in Australia is given in AUD with a minimum of five years' historical data. Market Forecast is provided for five years.
Games Software in Australia (2012) is included in a number of subscription packages.
Subscription by Region:
- Australia – All Markets
- Asia Pacific – All Markets
- Australasia – All Markets
- G20 – All Markets
- Global – All Markets
Subscription by Industry:
- Consumer Electronics – Global
- Consumer Electronics – Asia Pacific
- Consumer Electronics – Australasia
- Consumer Electronics – G20